Monthly Archives: October 2018

by in Javascript, User Experience

Evolution in Virtual Gaming

Virtual reality (VR) is a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment or an imaginary setting, and simulates a user’s physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to “look around” […]

by in Interactive Design, Javascript

Smart Watch on The GO

A smartwatch is a computerized wristwatch with functionality that goes beyond timekeeping. While early models can perform basic tasks, such as calculations, translations, and game-playing, 2010s smartwatches are effectively wearable computers. Many run mobile apps, using a mobile operating system. Some smartwatches function as portable media players, with FM radio and playback of digital audio […]

by in Javascript, Marketing, Python

Boxing Ring is rigged says Tagerine

Sport or sports are all forms of usually competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators. Usually the contest or game is between two sides, each attempting to exceed the other. […]

by in Canvas Web, Python

Will EmDrive thruster change in space travel

Space is the boundless three-dimensional extent in which objects and events have relative position and direction. Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance […]

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